daniele pozzi
    .
    b. 1990• in Padova, Italy
    currently living in Graz, Austria
    working with machines [x] and music [?]
    also programming, performance, improvisation, installation
    
    contact: danepozzi [ a t ] gmail [ d o t ] com
    	      
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    now
    updated 200504

    i'm working on a sound installation for the Graz Kunsthaus staircase
    together with Ji Youn Kang, David Pirrò, Hanns Holger Rutz
    opening: 04 sep 2020, 6pm
    exhibition: 05 sep - 04 oct 		
    we document our working process here
    

    panel
    i'm analysing how specific implementations and algorithms might affect feedback circuits

    • experiments with different interpolation algorithms in non-standard FDN
      https://www.researchcatalogue.net/view/711706/870351

    • porting sc compander to faust; smallest difference in non-standard FDN
      https://www.researchcatalogue.net/view/711706/820079/4473
    

    response

    processes that tune to stuff happening in my apartment
    maybe set the volume so that sound is barely audible
    ARL 979/A+ 
    00:00

    EKH 120 U
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                                                     frigo

    working on a new l.e. duo with Teonas Borsetto
    
    teo
    preview
    sicuro
    SC_200507_150155
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    SC_200507_144824
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    pizza_dell_hofer
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    hofer

    
    
    
    
    

      archive

      live electronics performance
      @ dumpf edition segmod cd release and talk
      w/ Luc Döbereiner and David Pirrò • backstory
      
      the performance explores synchronisation mechanisms as form-generating principles
      three systems are organised in a distributed feedback topology
      where each system can affect, and simultaneously it can be affected by, the other two.   
                                                                                            
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                                                                                              Six oscillators organized in a 6x6 modulation matrix. Each oscillator's phase is calculated by summing up the phases from
                                                                                              all the other oscillators plus itself. Before the sum, each single phase is multiplied by a  so-called modulation index.
                                                                                              In the 6x6 matrix I had 36 modulation indexes, whose values were dependent on the phase of 36 hopf oscillators.
                                                                                              These hopf oscillators were organized in 6 groups and each group was synchronizing to a different input
                                                                                              (one of the six incoming signals). Inside a group, each of the six hopfs had a different coupling value.
      
                                                                                              
                                                                                            

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      for microphones and loudspeakers
      ICMC2019 late night concerts program
      some details code
                      
                        
                      
      
                      
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      ck91

      paper presentation
      • else: an artistic study on algorithmic agency in sound synthesis •
      ICMC2019 proceedings

        Wenn Räume klingen, träumen die Ohren • curatorial concept by zweintopf
        with Alyssa Aska, Antonia Manhartsberger, Gianluca Iadema
        Piece for IKOsaedral loudspeaker • vernissage
        raume       raume
              
      audiovidual game performance commissioned by the GAPPP artistic research project.
      with Kosmas Giannoutakis. Documentation. Project Repo.
      
      The video game “Freeway” designed by David Crane for the Atari 2600 and published by Activision in 1981,
      served as the inspiration source for the development of this audiovisual game performance.
      In the original game, the goal is to let a chicken cross a busy highway trying to avoid the traffic.
      In our realisation, the game rules are inverted so that the goal is to collide with the moving objects.
      The game mechanics are coupled to two generative feedback processes and the performance is
      a hybrid of video game play and music improvisation that explores commonalities and boundaries between the two acts of "playing".
      si
      impuls academy 2019
      february 11-21, Museum der Wahrnehmung, Graz Documentation
      
      • watchdog • was developed during a one week workshop at the Museum der Wahrnehmung in Graz.
      it was part of a collective exhibition focused on the translation of environmental data (such as sensor input from the surroundings and visitors)
      through computer music systems developed in-situ, exploring the interactions of algorithmic and physical spaces and their dynamic and mutable properties.
      
      
      muwawatchdogmuwa
      1918 - EINE ERHEBUNG
      Multimediale Intervention zum 100-jährigen Bestehen der Stadt Deutschlandsberg
      Idee: Hans Hoffer und Gerd Kühr
      Komposition: Alyssa Aska, Gianluca Iadema, Antonia Manhartsberger, Daniele Pozzi
      Ensemble Schallfeld: Lorenzo Derinni, Myriam García Fidalgo, Szilard Benes, Leonhard Garms, Davide Gagliardi
      Stimme: Franziska Baumann
      Schauspiel: Sepp Brauchart und Moritz Truppe 
      ee0ee1ee2ee4
         actions for microphones and loudspeakers
         performance excerpt 
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      bergen
      artist talk
      @ bergen senter for elektronisk kunst
      for microphones and loudspeakers
      konzertreihe neue werke
      bruseum
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      breakpoint • for loudspeakers
      audiomostly 2017
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      breakpoint • for loudspeakers
      new york city electroacoustic music festival
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      152 meccaniche
      multichannel generative piece
      for the morning line intermedia space 
      ck91
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      caucigh
      into perpetual night
      video HD 13'52''
      
      directed by: Valentina Furian 
      
                                  qui ci sono i leoni • 2016
                                  supernatural ground • 2017
      
      sound and music: Daniele Pozzi installed on Serra dei Giardini facade, Venezia 01-20 Nov 2016 Your browser does not support the video tag. serra